DESQ - circa midway - how's it going?
Wednesday
8 March 2006
7:03am
There's not been a great deal of free time or blog time in the last 48 hours or so and I don't expect things to alter, so I'll try and make a couple of entries to record and reflect on the ta-da 'lab experience'.
We're here (that's me, David Squire and my esteemed co-collaborator Stuart Nolan) to try to create something that draws on our collective experience in thinking about games, the aging population, play, enjoyment and enrichment. We're also here for the ride, for me to learn more about pitching and about how to develop an idea better and for Stuart to apply his thinking on play and games and to do some magic tricks of course!
The feeling of being on a roller coaster comes partly from the relentless but exciting pace the lab operates on - despite the vast amounts of food available, I can't imagine Matt, Frank and the mentors piling on the pounds - but also because your feelings towards your project/your baby alters every couple of hours or so. One minute you think you've got it strapped, you've found the killer app, the next it's back to the drawing board and you're down in the doldrums.
The premise of shaping your idea around Needs, Approach, Benefits and Competition helps. As you think more about your audience's needs and their journey, your idea starts to reshape into something far more interesting and more considered. I must admit I was somewhat sceptical about spending an entire day on 'who's your user?' but having someone in mind (from usual demographic profiling to how their average day pans out) really tunes you in on how people use interactive content and what they want from it. If we get this bit right, the rest should follow on nicely.
I'm sure everyone here would admit that the fact this is a competition with the potential prize of a commission is in the back of your mind all the time. But what's great and amazing, in an increasingly competitive marketplace, is that people are genuinely helping each other shape and focus the development of other people's projects. We must have pitched our idea now 3-4 times over the first 2 days, and the response, feedback and interest gets more helpful and more heartfelt each time.
Luckily, and despite a little gushing there, we're managed to avoid any hippy bonding exercises - things that involve having to close your eyes or pretend to be someone (or worse something) else. Thank the DG for that!
So, as the dawn breaks over the misty hills of Masham, its day 3 in the Swinton House.
Frank Boyd
Wed 8 Mar 2006
7:03am
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It's good to read your comments about collaboration between 'competitors'.
In my experience of directing Labs, participating teams have always been supportive and generous towards other projects - even when they've been competing for the same slot on TV or for one award. There's really no point in getting people together in this kind of environment unless they are prepared to learn from each other.
Lab participants always seem to recognise the value they get from their peers' feedback and, for the most part, share ideas openly without any requirement for hippy bonding exercises in the design of the event.
A good supply of alcohol can help, though.